Project Web Suits & Swing Tier List
Qualitative early-beta rankings for mobility versus combat feel — expect shifts after patches.
This Tier List Hub ranks Project Web suits and swing styles for the current early-beta meta on Roblox. Rankings are qualitative guidance based on public gameplay impressions, not a locked competitive ladder. SellWater V2 is still shipping FIXED and UPDATE builds, Web Wings remain unfinished, and story mode is not in the live beta — expect tiers to move when handling, combat, or suit kits change.
Use this page with the deep Suits guide. If you are brand new, start at Getting Started before optimizing for S-tier mobility.
Ranking criteria
We score two axes separately so a flashy combat suit is not punished for average cruise speed:
- Mobility feel — acceleration out of a swing, mid-air correction, wall-run stickiness, slingshot launch height, and comfort weaving through city traffic.
- Combat feel — how cleanly dodges, combos, and abilities chain while you stay airborne or re-engage after a patrol fight.
Tiers: S exceptional, A excellent defaults, B solid with tradeoffs, C situational or unfinished-adjacent.
Mobility tier list (early beta)
| Tier | Suit / style archetype | Why it lands here |
|---|---|---|
| S | Miles-style kits | Quick directional changes, energetic swing cadence, strong for tight alley routes and traffic weaving |
| S | High-responsiveness custom swings | Players who tune swing style toward snappy releases often report the cleanest momentum carries |
| A | Classic Peter-style flight/swing anims | Stable, readable arcs; excellent for learning timing before chasing advanced lines |
| A | Superior Spider-Man-inspired options | Aggressive posture with confident launches; slightly less “forgiving” on mistimed releases |
| B | Heavy or theatrical suits | Fun presence, but denser recovery frames after bad landings |
| B | Default / early unlock styles | Perfectly fine for patrol; outclassed once you unlock sharper kits |
| C | Incomplete Web Wings dependent routes | Wings are still being worked on — builds that rely on them feel inconsistent session to session |
Miles-leaning setups shine when you need rapid heading changes across dense blocks. Classic Peter-style animation options remain the best teaching platform: the arcs are predictable, which helps you internalize slingshot timing (E + space style point launches) and boost windows before you swap to spicier suits.
Combat tier list (early beta)
| Tier | Suit / style archetype | Why it lands here |
|---|---|---|
| S | Venom-inspired kits | Intimidating close-range presence; players report satisfying ability punch when trades go melee |
| A | Superior-style aggressive suits | Strong combo continuity if you keep pressure after a dodge |
| A | Miles-style hybrid kits | Mobility lets you choose fights; slightly less raw “heavy hit” fantasy than Venom |
| B | Classic Peter baseline | Reliable dodges and readable animations; great for learning, average burst |
| B | Fashion-first unlocks | Look elite, but kits may not add combat tools yet in beta |
| C | Pure photo / showcase loadouts | Fine for clips, weak if a patrol fight interrupts your route |
Venom-style picks currently lead feel rankings for brawling because the fantasy matches Project Web’s dodge-and-ability loop. That does not mean they are mathematically strongest — the beta still lacks a full story campaign and may rebalance abilities before full release.
Swing style tips that matter more than the letter grade
- Momentum > spam. Releasing and re-attaching with intention beats mashing swing.
- Suit swap experiments. Each suit can change swing feel; spend ten minutes per unlock on the same rooftop route.
- Animation toggle. Settings that switch Peter vs Miles flight animations alter how you read your character in air — pick the silhouette you track best.
- Web Wing colors. Cosmetic for now while Web Wings remain WIP; do not tier a suit solely on wing paint.
- Traffic system. Higher mobility tiers pull ahead in live traffic because correction speed prevents car clips that dump your speed.
Pair these notes with the Web-Swinging guide and the Controls table so your hands match the tier theory.
How to use this list in a four-player server
Servers cap at four players. You are not drafting a twelve-man raid team. Pick the suit that keeps your routes clean, then help friends learn slingshot lines instead of forcing everyone onto the same S-tier label. If a teammate prefers classic Peter animations for readability, that A-tier comfort pick may outperform an S-tier suit they cannot control.
For co-op etiquette, bug reports, and group links, see Players. For patch-driven reshuffles, watch the Updates Hub and the FIXED patch write-up — performance fixes alone can change how “heavy” suits feel when frame time improves.
What is deliberately unranked
- Story-mode loadouts — not in the current beta.
- Finished Web Wings meta — still in progress; ranking them as complete would mislead.
- Pay-to-win claims — this list focuses on handling fantasy and public impressions, not cash-shop pressure.
- Script-assisted movement — ignored on purpose; see Scripts for risk notes, not rankings.
Refresh policy
We will revise tiers when SellWater V2 ships noticeable swing, suit, or combat changes, or when Web Wings leave the “still being worked on” state. Until then, treat S/A/B/C as a conversation starter: unlock widely, compare on identical routes, and keep the Suits page open while you test.
If you came here from Codes, remember there are no active codes right now — progression and suit mastery are the real power spike in early access.
Frequently Asked Questions
Quick answers for Project Web players.
Is this Project Web tier list official?
No. It is qualitative early-beta guidance from public gameplay impressions and will change as SellWater V2 patches suits, swing, and combat.
Should beginners equip only S-tier suits?
Not necessarily. Classic Peter-style handling is often easier to learn. Master slingshot and wall run first, then move into snappier Miles or aggressive kits.
Why are Web Wings low or unranked?
Web Wings are still being worked on and are not a finished system, so routes that depend on them feel inconsistent in the current beta.
Where can I read suit details beyond the letter grades?
Use the Suits guide for selection, swing feel, and customization, then return here when comparing mobility versus combat fantasy.